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King Kong (1933) Film Review
King Kong can be linked to multiple genres such as adventure, horror and science fiction. It was directed and produced by Merian C. Cooper and Ernest B. Shoesack (Figure 1 IMDb, 2019) and was written by Ruth Rose and James Ashmore Creelman. It was fully released in the USA by the 7 th of April 1933 and then 10 days later released in the UK on the 17 th of April 1933. Figure 1 This is set during 1933, where a film director (Carl Denham) needs to go on an expedition to create his new film. His agent (Charles Weston) refuses to hire an actress for him as he considers the whole idea being too dangerous. Therefore, Carl goes out to find someone who would be suitable to play the role; which is where he comes across Ann Darrow. After talking he eventually convinces her to take the role and join him in the adventure. While travelling Ann meets Jack Driscoll who is the first mate and they are instantly attracted to each other. After weeks of travelling, they arrive at an is
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ReplyDeleteHey Saskia,
DeleteWell done on making it this far, you are starting to devbelope an interseting set of thumbnails, and I saura is a strong choice in regards to visual development.
The thumbnails that you have chosen are still rather generic in terms of design so I would like to see you develop these further thinking about interesting shapes and compositions.
Start to ask yourself questions about the culture of the society that live in the city.
An example of this would be religion, in the text it mentions that they worship water in two ways, therefore wells and the method to draw water would be incredibly important to them. so rather than having a well as you have drawn it might, instead, become a shrine or holy place. In this respect I would look at Shintoism or Hinduism as a real world reference point.
Secondly ask questions about the egineering of this place, it is in a desert (dry place), grows a lot of plants (need lots of water), maybe a hand crank isn't efficent so the wind mills would take over the mechanical labour.
Mix point one and two and you end up with temples / shrines that combine with windmills. Thinking like that and asking questions will give you interesting and less generic designs.
I would like you to write a Q and A sheet in order to question and resolve this place, and, then draw up some more thumbnails that explore those elements.
Look at the way Tyler Edlin approaches the same issues when he is designing hie fantasy/ sci-fi environments:
https://www.artstation.com/tyleredlinart