Invisible Cities Reflective Statement
This project allowed me to look into concept art and how it is beneficial to the pre-production stage of any project. By reading a selection of passages from Italo Calvino's 'Invisible Cities' it allowed be to focus more on the art side, than having to create a whole idea of an environment from scratch. Once we read the passages we had to create a minimum of 100 thumbnails, presenting the ideas of what we could create. This helped in the amount of time I spend drawing and I feel that I have improved within some aspects of my work. Alongside this, the influence maps helped in showing more in-depth ideas and where I could expand on my work for example, the colour pallets and structure ideas. I chose Isaura, a city that centres around water and the growth of plants. I decided on this city as there were multiple ideas I could use to create the digital paintings. Alongside this, I looked into perspective exercises. This helped in not only getting perspectives correct but also...
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ReplyDeleteHey Saskia,
DeleteWell done on making it this far, you are starting to devbelope an interseting set of thumbnails, and I saura is a strong choice in regards to visual development.
The thumbnails that you have chosen are still rather generic in terms of design so I would like to see you develop these further thinking about interesting shapes and compositions.
Start to ask yourself questions about the culture of the society that live in the city.
An example of this would be religion, in the text it mentions that they worship water in two ways, therefore wells and the method to draw water would be incredibly important to them. so rather than having a well as you have drawn it might, instead, become a shrine or holy place. In this respect I would look at Shintoism or Hinduism as a real world reference point.
Secondly ask questions about the egineering of this place, it is in a desert (dry place), grows a lot of plants (need lots of water), maybe a hand crank isn't efficent so the wind mills would take over the mechanical labour.
Mix point one and two and you end up with temples / shrines that combine with windmills. Thinking like that and asking questions will give you interesting and less generic designs.
I would like you to write a Q and A sheet in order to question and resolve this place, and, then draw up some more thumbnails that explore those elements.
Look at the way Tyler Edlin approaches the same issues when he is designing hie fantasy/ sci-fi environments:
https://www.artstation.com/tyleredlinart